Table of Contents

Spontaneous

Too often neglected when props need painted or scripts need polished, Spontaneous is a crucial element of Odyssey of the Mind. It is important not only because it is scored at the tournament, but because it teaches the team many of the skills they need for problem solving and because it is FUN! Spontaneous is the soul of teamwork, creativity, risk-taking, and divergent thinking. A great resource for Spontaneous information and procedures is the Coaches Spontaneous Guide available via Member Resources.

On competition day, the team enters a room with no audience and no coaches … only the team members and officials. The team is told the type of problem they will need to solve and given a copy of the problem. The problem the teams are given will be one they have never seen before (unless the coach has been clairvoyant!) However, strategies for the types of problems are similar and teams should practice all kinds of problems prior to the tournament. Scoring will vary according to the problem, (high score for the day could be 50 or 500), but the maximum scaled score will be 100 points, which accounts for approximately 29% of the total possible points. Separate officials score the spontaneous portion of the tournament.

Types of spontaneous problems

There are three types of problems: verbal, hands-on, and verbal hands-on/combination.

General spontaneous advice

While each type of problem has its own unique aspects (see verbal, hands on, and hands on verbal), general strategies exist that teams should apply to all types of spontaneous problems.

Practicing and debriefing spontaneous

Teams should practice at least one spontaneous problem at every team meeting. Teams should always debrief each problem and discuss what went well and what could be improved. THERE IS NO OUTSIDE ASSISTANCE IN SPONTANEOUS. Coaches may give direct feedback on the team's performance.

Coaches might find keeping at a stream of spontaneous problem overwhelming. Below are links to databases of spontaneous problems. Coaches might find keeping a “spontaneous supply kit” helpful, as many of the problems use the same types of materials or could have materials that are easy to substitute.

As a coach, here are some basic guidelines for running spontaneous problems:

Why is spontaneous debrief important? Often, coaches and teams undervalue debriefing spontaneous problems. Don’t make this mistake! The debrief is as important (if not more important) than running the problem, especially for younger/newer teams. Debriefs should take at least as long as the problem itself (5-10 minutes).

Debriefs build teamwork and give a platform for students to encourage each other. Also, the most successful spontaneous teams win because they have a framework for attacking spontaneous. Rarely will a team encounter a problem in competition exactly the same as something they’ve solved before; they need to learn how to solve problems generally and recognize patterns in the types of problems presented. The least important (and most overdone) aspect of spontaneous debrief focuses on the nitty-gritty of the problem such as specific materials used or better responses available.

What makes a good debrief? Talking through a spontaneous problem effectively is hard, especially if you’re a new coach! Here are some general pointers on what a what a good debrief looks like:

Here is a sample outline of questions to use as a basic guide:

Note: if a team is older, a great idea is for team members to take turns finding spontaneous problems online and acting as the presenter and judge for their own team, also running the debrief. Great opportunity to understand a problem from a judge’s perspective, be seen as a leader on the team, develop facilitation skills, and get into a mindset of continuous improvement when leading a debrief.

Here are a few learning objectives for spontaneous problems:

Parents are encouraged to help their children practice spontaneous at home. The dinner table is a great time to work on verbal problems!

Spontaneous resources

Practicing spontaneous is the best way to improve. Luckily, thousands of spontaneous problems have already been written and are easily accessible. The NCOME spontaneous fair problems are available to download at the bottom of this resources page.

Note: During the 2019-2020 program year, changes were made to procedures that allow for all team members to participate in the Spontaneous competition. No longer is a team required to select just 5 team members when competing in any of the three types of problems. Some of the problems identified on the Eastern Region and other Association problem lists below still reference that the team needs to choose 5 team members before starting to solve the problem. Please ignore that instruction.

Other key competition information is noted in theSpontaneous Procedures document.

Below are websites which also host several hundred spontaneous problems.

Example spontaneous videos

Below are videos of spontaneous problem sessions, along with problem introductions and debriefs.

Heads and Tails (hands-on)

Buckets (hands-on)

Perpetual Motion (hands-on)

Up, Up, and Away (hands-on)

Guide Me Home (hands-on)

Flip a Switch (hands-on)

Bridge Builders (hands-on)

Dogs in Space (verbal)

More than Meets the Eye (hands-on verbal)

Sky is the Limit (verbal)

Spontaneous on competition day

  1. A coach/adult generally reports to 'Spontaneous Check-in' about 15 minutes before the scheduled competition time.
  2. All team members and one adult will then be directed to the Spontaneous Holding Room (if one is being used).
  3. When the team is called, ONLY team members may go to the Spontaneous Problem Room.
  4. Upon entering the Spontaneous Problem Room, a judge will tell the team the type of problem and where to sit/stand.
  5. All team members should be certain they are not wearing a watch or other item that could beep. Teams may keep track of the time, but not have a stopwatch or timer or a watch with an alarm set.
  6. The team members will be given copies of the problem in order to be able to read along as a judge reads the problem.
  7. The spontaneous problem solving begins! Problems generally last 8-10 minutes…so think and create fast!

For other procedures relating to logistics and long term, see tournament day.

PRIMARY ONLY: In some regions or associations, primary does NOT participate in spontaneous. Check with your regional director to find out how this will be handled in your particular region. If spontaneous IS offered to primary, the coach should relax … the problem will be age appropriate, and the officials will be very nurturing and supportive of the team’s efforts!

It is extremely important that teams and coaches understand that on tournament day, a team should not discuss the problem they were given until the end of the competition day, not even to tell the coach or parents the type of problem they had. And after competition, no one may discuss the problems outside their own homes until after all competitions end for that Odyssey year!